Wave Polarization

Wave polarization is one of the labs developed in the Immersive Learning Lab. I joined this lab in Fall 2021 and have worked there for two years as a software developer and 3D modeler, engaging in the entire development cycle of VR applications, from scene building and coding to maintenance. My work focused on developing the Bounce Diagram, Wave Polarization, and Polarization Electric Field labs.

In Winter 2022, we presented our Wave Polarization and Gauss' Law labs at the American Geophysical Union (AGU) 2022 conference, where we received positive feedback from professors and students who attended.

β€œThe current VR experiences are designed to cover topics for an electromagnetism class, and they provide the means for learning through exploration. The VR platform allow instructors to design and visualize objects in a virtual space, representing both physical objects (like charged particles and materials) and abstract objects like fields, lines of force, etc.

Learners can interact with and manipulable objects, and the VR platform simulates how those objects would change in reaction. This way, learners build knowledge in a natural, intuitive, and fun manner, which leads to a constructivist way of learning, in the sense that students are allowed to construct their own knowledge from meaningful experiences. The joy of exploration and discovery through Virtual Reality experiences acts as a very powerful motivator for learning. With carefully designed learning scenes each devoted to a set of concepts, the VR Laboratory guides students to develop both rigor and problem-solving skills, thus empowering them to become independent learners.”

-- Raluca Ilie