Hi, I’m Nan Kang,
a passionate technical artist and programmer who loves to design and develop game-focused applications.
Games
VR Educational Game
Programmer/ Technical Artist
Unity, VR, Educational Game, Physics-based
An immersive VR educational game designed to help students master electromagnetism. Players manipulate wave equations to understand different wave types.
The Phantom Seascape
Programmer/ Game Designer
Unreal Engine, Puzzle
A first-person 3D puzzle game set in an abandoned aquarium, revealing hidden impacts of ocean pollution.
Save the F***ing World
Programmer/ Technical Artist
Unity, 2D, Side-scroller, Survial, Solo Developer
A 2D side-scroller game set in a post-apocalyptic city, where players fight zombies, gather resources, and uncover the outbreak.
Ancient Tomb Exploration
2 Way Radar
Programmer/ Game Designer/ Technical Artist
Unity, 2D, Puzzle
A 2D puzzle game centered on cyberbullying. Players navigate a laptop to uncover the story of the laptop's owner and understand the impact of cyberbullying.
Aquarium Nightmare
Programmer/ Game Designer/ Technical Artist
Unity, Puzzle, Narration
A 2D narrative puzzle-adventure game. Trapped aboard the sinking ship, players must escape before the water engulfs it.
Cats Crossing Guard
Programmer/ Game Designer
FPGA, KiCAD, Arcade
An arcade game challenges players to navigate a group of cats safely across a bustling highway teeming with fast-moving cars.
Programmer/ 2D Artist
Inform7, Puzzle, Historical, Solo Developer
An interactive fiction game where player step into the shoes of a tomb raider delving into an ancient Chinese tomb from the Han and Tang Dynasties.
Cube Escape (VR)
Programmer/ 3D Artist
Unity, VR, Puzzle
A surreal VR escape room inspired by the atmosphere of Cube Escape: Paradox.
Feedback Playground
Technical Artist/ 3D Artist
Unity, Demo, Interacttive, Solo Developer
A lightweight Unity demo showcasing click-based interaction effects built with MMFeedbacks.
Tools & Pipelines
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Quick Camera Presets Switcher
A lightweight Blender add-on that lets you instantly apply common camera setups and save your own custom presets directly inside a project for fast scene layout and shot planning.
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Unity Asset Validation
A Unity Editor tool that validates texture sizes and supports selective batch fixing to help teams maintain consistent asset performance.
3D Artworks
3D Artworks
Driven by my passion, I learned to use Blender to create some 3D models.
ISSI
Environment Reconstruction
A detailed 3D reconstruction of the ISSI facility created in Blender, designed for real-time use in an upcoming VR game.
Ocean in the Music Box
A short animation created in Blender.